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GitHub - a-n-t-h-o-n-y/TermOx: C++17 Terminal User Interface(TUI) Library.
C++17 Terminal User Interface(TUI) Library. Contribute to a-n-t-h-o-n-y/TermOx development by creating an account on GitHub.
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GitHub - a-n-t-h-o-n-y/TermOx: C++17 Terminal User Interface(TUI) Library.

GitHub - a-n-t-h-o-n-y/TermOx: C++17 Terminal User Interface(TUI) Library.

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TermOx 🐂

TermOx is a Terminal User Interface(TUI) Framework written in C++17. Built on top of Escape, it defines a set of Widgets, Layouts, and Events that make it quick to craft unique user interfaces in the terminal.

Widget Library

The TermOx Widget Library contains a handful of common Widget and Layout types. These are often the building blocks for significant portions of an application's TUI.

The library Widgets attempt to be generic enough for most use cases. Template parameters allow for slight variantions of the same Widget, many of the most common variations are provided as named type aliases.

Layouts

Widgets are glued together via Layouts, the three Layout types provided by TermOx are Vertical, Horizontal, and Stack. Layouts are themselves Widgets that are able to hold other Widgets, they provide the logic for enabling, resizing, and placement of each of their child Widgets.

Common Layout patterns are encapsulated in the generic Pair, Tuple, and Array class templates; organizing Widgets is as simple as listing Widget types in order, or the number of Widgets of a specific type, as in the case of Array.

Colors

TermOx Color Palettes support full true color with RGB and HSL values, XTerm 256 color indices, and Dynamic Colors.

Color Palettes define a set of names and color values. Palettes can be set at runtime, giving applications a simple way to implement color schemes.

Dynamic Colors are animated colors. Their definition changes over time, and they can be assigned to a any color name in a Palette.

Not all terminals support true color or the complete 256 colors defined by XTerm.

Interactivity

Mouse and Keyboard input is fully supported. Widgets are able to handle Events, update their state and re-paint themselves.

Mouse input supports up to 11 mouse buttons(including scrolling), modifier keys(shift, ctrl, alt), mouse click and drag, and always-on mouse movement.

Keyboard input supports all printable and non-printable keyboard/keypad presses and modifier keys(shift, ctrl, alt, meta). Signals generated by special key presses(Ctrl+c, Ctrl+z, etc...) can be supressed by TermOx and sent to Widgets as key combinations.

Most(but not all) terminals support mouse movement. Some terminals intercept modifier keys for their own purposes.

Animation

Each Widget is capable of Animation via Timer Events. Overriding the timer_event handler lets the Widget update its state and repaint itself.

Color definitions can be animated with Dynamic Colors.

Custom Widgets

Beyond the Widget Library, anyone can create new Widgets from scratch. By inheriting from the Widget class, you are provided with virtual function event handlers. These allow handling of everything from user input, animation, painting the screen, focus in/out, etc... Inheriting from an existing Widget type lets you build on top of existing behavior.

Signals

TermOx uses the Signals Light library to facilitate communication between Widgets. Signals are added to Widgets as members and emitted at anytime to notify registered observers, along with any data sent when emitted.

All event handlers(mouse, keyboard, etc...) have a cooresponding Signal emitted on the event, these can be connected to for a more reactive style of programming.

Build Instructions

TermOx depends on the Signals Light and Escape libraries, these are both included as git submodules.

git clone https://github.com/a-n-t-h-o-n-y/TermOx.git
mkdir TermOx/build && cd TermOx/build
git submodule update --init --recursive   # Pull in dependencies
cmake .. -DCMAKE_BUILD_TYPE=Release       # Generate Makefiles
make                                      # Build library
make demos                                # Build demos(optional)
make termox.unit.tests                    # Build Unit Tests(optional)
make termox.ui.tests                      # Build UI Tests(optional)
make install                              # Install to system directories(optional)

Try out the ./demos/demos app to get a feel for what TermOx is capable of.

Using the Library

It is recommended to clone this library into your project and use it as a submodule rather than installing it to your system. This way you can lock your application to a specific version of TermOx.

CMake will add the library target TermOx if you add the TermOx directory with add_subdirectory(...).

# CMakeLists.txt
cmake_minimum_required(VERSION 3.2)
add_executable(my_app
               ...
               my_app.main.cpp
)

# If TermOx is cloned into a directory named external/
add_subdirectory(external/TermOx)
target_link_libraries(my_app TermOx)

Projects using TermOx

Code Example

Custom Widget

This code creates a new Widget type from scratch. It is a simple Pinbox Widget that lets a user place pins of various colors on a dark background, much like a Lite-Brite toy.

#include <map>
#include <string>

#include <termox/termox.hpp>

using namespace ox;

class Pinbox : public Widget {
   public:
    // Emitted when a new pin is inserted.
    sl::Signal<void(Point)> pin_inserted;

    // Emitted when an existing pin is removed.
    sl::Signal<void(Point)> pin_removed;

   public:
    Pinbox()
    {
        using namespace ox::pipe;
        *this | on_mouse_press([&](auto const& m) { this->handle_mouse(m); })
              | on_mouse_move ([&](auto const& m) { this->handle_mouse(m); })
              | on_paint([&](Painter& p) {
                  for (auto [xy, color] : points_)
                      p.put(U'•' | fg(color), xy);
              });
    }

   public:
    // Set the Color for newly inserted pins.
    void set_foreground(Color c) { foreground_ = c; }

    // Remove all pins from the screen.
    void clear_screen() { points_.clear(); this->update(); }

   private:
    std::map<Point, Color> points_;
    Color foreground_ = Color::Light_blue;

   private:
    // Inserts pin at Point p, if p is empty; emits pin_inserted Signal.
    void insert_pin(Point p)
    {
        auto const [_, inserted] = points_.insert({p, foreground_});
        if (inserted) {
            pin_inserted.emit(p);
            this->update();  // Post a Paint Event
        }
    }

    // Removes pin at Point p, if it exists; emits pin_removed Signal.
    void remove_pin(Point p)
    {
        auto const count = points_.erase(p);
        if (count != 0) {
            pin_removed.emit(p);
            this->update();  // Post a Paint Event
        }
    }

    void handle_mouse(Mouse const& m)
    {
        switch (m.button) {
            case Mouse::Button::Left: this->insert_pin(m.at); break;
            case Mouse::Button::Right: this->remove_pin(m.at); break;
            default: break;
        }
    }
};

There are two styles of building applications in Termox; with types or values. The next two sections demonstrate building up an application around the Pinbox Widget. Each section produces the exact same user interface.

Building with Types

This first section creates new Widget types to build up the interface.

using namespace ox;

class Side_pane : public VTuple<HLabel,
                                Color_select,
                                HLabel,
                                Text_view,
                                HLine,
                                HPair<HLabel, Int_view>,
                                HLine,
                                Confirm_button,
                                Widget> {
   public:
    HLabel& color_label        = this->get<0>();
    Color_select& color_select = this->get<1>();
    HLabel& status_label       = this->get<2>();
    Text_view& status_box      = this->get<3>();
    HLabel& count_label        = this->get<5>().first;
    Int_view& count_box        = this->get<5>().second;
    Confirm_button& clear_btn  = this->get<7>();
    Widget& empty_space        = this->get<8>();

   public:
    Side_pane()
    {
        using namespace ox::pipe;

        *this | fixed_width(16);

        color_label  | align_center() | text("- Color -" | Trait::Bold);
        color_select | fixed_height(2);
        status_label | text("Status" | Trait::Bold);
        status_box   | fixed_height(1) | bg(Color::Dark_blue);
        this->get<5>() | fixed_height(1);
        count_label | text("Pin Count" | Trait::Bold) | fixed_width(10);
        count_box   | value(0);
        clear_btn.main_btn | text("Clear") | bg(Color::Dark_blue);
    }
};

struct Pinbox_app : HPair<Pinbox, Passive<Bordered<Side_pane>>> {
    Pinbox& pinbox       = this->first;
    Side_pane& side_pane = this->second | pipe::take_west() | pipe::wrapped();

    Pinbox_app()
    {
        using namespace ox::pipe;
        using std::to_string;
        auto& status_box = side_pane.status_box;
        auto& count_box  = side_pane.count_box;

        side_pane.color_select.color_selected.connect([&](Color c) {
            pinbox.set_foreground(c);
            status_box | text(color_to_string(c) + " Set");
        });

        side_pane.clear_btn.pressed.connect([&] {
            pinbox.clear_screen();
            count_box  | value(0);
            status_box | text("Screen Cleared");
        });

        pinbox.pin_inserted.connect([&](Point at) {
            count_box  | value(count_box.value() + 1);
            status_box | text("Added x" + to_string(at.x) + " y" + to_string(at.y));
        });

        pinbox.pin_removed.connect([&](Point at) {
            count_box  | value(count_box.value() - 1);
            status_box | text("Removed x" + to_string(at.x) + " y" + to_string(at.y));
        });
    }
};

int main() { return System{Mouse_mode::Drag}.run<Pinbox_app>(); }

Building with Values

This next section produces the same interface as the one above, but uses existing Widget objects and modifies them to build up the interface.

auto pinbox_app()
{
    using namespace ox;
    using namespace ox::pipe;
    auto pa =
        hpair(
            std::make_unique<Pinbox>(),
            bordered(vtuple(
                hlabel("- Color -" | Trait::Bold) | align_center(),
                color_select() | fixed_height(2),
                hlabel("Status" | Trait::Bold),
                text_display() | fixed_height(1) | bg(Color::Dark_blue),
                hline(),
                hpair(
                    hlabel("Pin Count" | Trait::Bold) | fixed_width(10),
                    int_view(0)
                ) | fixed_height(1),
                hline(),
                confirm_button("Clear"),
                widget()
            ) | fixed_width(17)) | take_west()
        );

    auto& pinbox       = pa->first;
    auto& color_select = pa->second.wrapped.get<1>();
    auto& status_box   = pa->second.wrapped.get<3>();
    auto& count_box    = pa->second.wrapped.get<5>().second;
    auto& clear_btn    = pa->second.wrapped.get<7>();

    clear_btn.main_btn | bg(Color::Dark_blue);

    color_select.color_selected.connect([&](Color c) {
        pinbox.set_foreground(c);
        status_box | text(color_to_string(c) + " Set");
    });

    clear_btn.pressed.connect([&] {
        pinbox.clear_screen();
        count_box | value(0);
        status_box | text("Screen Cleared");
    });

    using std::to_string;
    pinbox.pin_inserted.connect([&](Point at) {
        count_box | value(count_box.value() + 1);
        status_box | text("Added x" + to_string(at.x) + " y" + to_string(at.y));
    });

    pinbox.pin_removed.connect([&](Point at) {
        count_box | value(count_box.value() - 1);
        status_box |
            text("Removed x" + to_string(at.x) + " y" + to_string(at.y));
    });

    return pa;
}

int main() { return System{Mouse_mode::Drag}.run(*pinbox_app()); }

Although this style is a bit less verbose than the typed style, it is limited in that it cannot add named data. If you need to hold an int count; variable that multiple Widgets access, you need a new Widget type that owns that variable.

See the Manual for more in depth explanations and examples.

Reference documentation can be found here.

This project was previously named CPPurses.

License

This software is distributed under the MIT License.

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